#16 Seedtime Ill always run Seedtime in my green stompy decks
Making interesting decisions for your opponent means giving them hard choices about what they want to give up (yes, good discard means making your opponent suffer you're playing black after all)
Beyond that there is how immediate the life gain is, how much you get or can potentially get, how cheap the card or effect is and how hard it is to disrupt
Final Fantasy's Localization Limited What Scenes Could Appear In Magic: The Gathering MTG X Final Fantasy's Narrative Lead Dillon Deveney Explained How Scenes Were Chosen The round table interview discussing the making of Magic 's Final Fantasy set included Executive Producer Zakeel Gordon, Lead Game Designer for the Final Fantasy Commander Decks Daniel Holt, and Narrative Lead Dillon Deveney
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Watch your opponents bury their faces in their hands when Derevi keeps avoiding death again and again